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SaaS Apocalypse

A survival game about design. You do not win by surviving.

  • Coming soon
  • Game
  • iPhone

Overview

Dallas, August 2030. Software unwound into agents, the last design jobs are gone, and the grid may not survive the heat. You have a phone, a laptop and no job, and the only way out is to design the framework that puts the city back together.

Who it's for

Players who love narrative, choice-driven stories, and designers who want to see their craft tested.

Key features

  • Choices with weight

    Pick a path and find out what it cost you only afterward.

  • A city that remembers

    Some scenarios exist only because of what you did earlier.

  • Design the way out

    Write a framework that is judged against the record you built.

  • Every word hand-written

    103 authored scenarios, with a first playthrough of 90 to 120 minutes.